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技能冷却写法
[if] [module] `[dead tower]` `[dungeon]` `[tournament dungeon]` `[war room]` `[blood system]` [/module] [change status] `hp` `>` `%` 0 `end` [cooltime] 500...
喵版伤害整合
function getCurrentModuleDamageRate(obj) { local inr = obj.sq_GetIntData(174, 1); local inrdam = 1 + (inr/100) local cri = obj.sq_GetIntData(174, 2); local cridam = cri * (inrdam/1...
增幅强化变快
etc/upgrade.etc下的: 原属性: [upgrade machine frame base time] 4000 100 300 1500 [/upgrade machine frame base time] 加快后: [upgrade machine frame base time] 1000 10...







